HISTORY:
The Nintendo 64 owes its existence to Silicon Graphics (SGI) and MIPS Technologies, who were responsible for the R4300i microprocessor and the 3D graphics hardware used in the N64. SGI had recently acquired MIPS Computer Systems, and the two worked together to create a low-cost real-time 3D graphics system. The SGI project was originally offered to Thomas Kalinske, then CEO of Sega of America, by James H. Clark, founder of Silicon Graphics. Sega of Japan's evaluation of the early prototype uncovered several unresolved hardware-issues and deficiencies. They were subsequently resolved; but not before Sega had already decided against SGI's design. In August 1993, Nintendo expressed interest in SGI's work, and "Project Reality" was born. An official announcement regarding their collaboration was made in October 1993.
Nintendo's code name for the N64, "Project Reality", stemmed from the bold belief that the hardware's advanced CGI capabilities would rival supercomputers of the era. The console's design was revealed to the public for the first time in late Spring 1994. Pictures of the console showed the Nintendo Ultra 64 logo, a ROM cartridge, but no controller. The final N64 console would retain the shape pictured by the Ultra 64.
During this timeframe, Rareware (UK) and Midway (USA) released two arcade titles, Killer Instinct and Cruis'n USA, which claimed to use the Ultra 64 hardware. Although Killer Instinct did use the same CPU as the N64, a MIPS R4300i, neither title was powered by Ultra 64 hardware. Killer Instinct featured pre-rendered character artwork, and CG movie backgrounds that were streamed off the hard drive and animated as the characters moved horizontally.
The completed N64 was fully unveiled in a playable form to the public on November 24, 1995, at the 7th Annual Shoshinkai Software Exhibition in Japan. Nintendo's next-generation console was introduced as the "Nintendo 64", contrary to speculation that it would be called "Ultra Famicom". Photos of the event were disseminated on the web by Game Zero magazine two days later. Official coverage by Nintendo followed later via the Nintendo Power website and print magazine.
The console was finally released in Japan on June 23, 1996. By this time Nintendo had adopted a new global branding strategy, assigning the console the same name for all markets: Nintendo 64.
The North American version of the Nintendo 64 officially launched on September 29, 1996 with 500,000 units sold in the first four months. The PAL introduction was released in Europe on March 1, 1997. Benimaru Itō, a developer for EarthBound 64 and friend of Shigeru Miyamoto, speculated in 1997 that the N64's lower popularity in Japan was due to the lack of role-playing video games. As of December 31, 2009, the N64 had sold 5.54 million units in Japan, 20.63 million in the Americas, and 6.75 million in other regions, for a total of 32.93 million units.
The system was frequently marketed as the world's first 64-bit gaming system. Atari had claimed to have made the first 64-bit game console with their Atari Jaguar, but the Jaguar only used a 64-bit architecture in conjunction with two 32-bit RISC processors and a 16/32-bit Motorola 68000.
Because of the cost of Nintendo 64 cartridges, and limited third-party support, the Nintendo 64 caused Nintendo to lose its leading position in its market share. "wikipedia"
Download Emulator NINTENDO 64 For Windows
Project64 1.6 With Complete Plugins + Additional Tools][Stable Version]:
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Project64 1.7.0.55 [Unoficial BETA]
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PLUGINS
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